David Redmiles represented the CRADL lab at the CHASE 2012 workshop ( 5th International Workshop on Cooperative and Human Aspects of Software Engineering). The workshop is held at the ICSE 2012 conference in Zurich, Switzerland.
The two CRADL papers (also discussed in a poster session) in more detail:
- Attitude and Usage of Collaboration Tools in GSE: A Practitioner Oriented Theory(Yi Wang, Erik Trainer, Ban Al-Ani, Sabrina Marczak, David Redmiles)Abstract: Collaboration tools support global software engineering (GSE) by providing relevant information and work context to developers, essentially seeking to provide a local context for developers working globally. Although many collaborative tools have been developed, we have insufficient knowledge of how they are used in practice. In this paper, we review the recent empirical studies on collaboration tools for GSE. Then we theorize a conceptual framework that aims to explain how the unique contextual dimensions of GSE (e.g. culture diversity and adaptation, etc.) influence practitioners’ attitudes toward, and usage of, the tools. The conceptual framework will guide our future empirical studies, and it will be refined by the empirical evidence collected in these studies.
- Envisioning Distributed Usability Evaluation through a Virtual World Platform(Benjamin Koehne, David Redmiles)Abstract: Ideally, usability evaluation would be part of every software development project. However, it is often overlooked due to cost and time constraints. Usability inspection methods were developed to cut cost and time compared to traditional usability evaluation. However, they still bring with them certain requirements such as having multiple designers involved in the evaluation. Inspection techniques have also been shown to be difficult to learn and teach. With software development projects becoming increasingly distributed, it is ever more difficult to have sufficient participants in a usability inspection and to collaboratively learn the techniques. Motivated by these problems, we developed a novel, prototype environment called INspect-World for distributed usability inspection techniques. INspect-World is built on top of the virtual world platform OpenSimulator. As we investigate usability inspections performed in this environment, we also address ideas of human-centered end-user development in mediated communication contexts.